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high rated
Lumino City

Standalone installer updated: [Mac] 12.02.2016 (gog-3) ⇒ 21.04.2022.

No Changelog

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Suzerain

Standalone installer updated: [Windows, Mac] release_3.0.7 ⇒ release_3.0.8.
Patch 3.0.8
(09/05/2024)

The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.

Kingdom of Rizia DLC

① Feature Updates
• Implemented 48 Rizia achievements
• Added hold timer to prevent missclicks in war when selecting something on operation

② Content Updates
• Added Rizian national anthem sung by Torpor Games team
• Streamlined the dialogue in the turn 5 internal security briefing
• Streamlined the dialogue in the turn 5 murder investigation briefing
• Added option to cancel calling back the navy after not reaching an agreement in pales meeting
• Streamlined the dialogue in the turn 6 Alignment of the Six Stars scene
• Streamlined the dialogue in the turn 6 cemetery scene
• Content polish and streamlining on Sordland bond purchase scene
• Polish and consistency edits in Turn 2 Golden Guard scene, Turn 5 security scene, Turn 8 AN referendum vote and general council scene
• Added no-cost option to investigate Pales if operatives in place
• Streamlined the dialogue in the turn 8 Zille security briefing
• Streamlined the dialogue in the turn 8 Zille negotiations scene
• Axel will now be concerned about unification if national destabilization is true
• Streamlined the dialogue in the turn 9 Zille return speech scene
• Edited Rizian-Palesian Unification Initiative decision to better reflect the context
• Streamlined the dialogue in the turn 9 meeting with Sal
• Removed GRACE congratulating Palesian reunion after kicking Rizia out
• Streamlined the dialogue in the turn 10 security briefing and murder investigation scene
• Numerous other scene improvements and polish

③ Controls, UI & UX
• Added confirmation pop up to avoid resetting deployment by mistake on gamepad

④ Design and Balancing
• Added GRACE energy contributions
• Reduced starting default energy
• Added house allegiance based authority modifiers
• National destabilization has impacts on Zille in certain situations
• Reduced military expenditures per turn and revised war expenditures
• Minor edits to how titles are gained at the summary screen
• Disabled decision to leave the AN if Intermerkopum is formed due to story reasons
• Adjusted violent and peaceful resistance balance and thresholds for Zille
• Reduced tourism threshold and balance so good tourism is achievable easier
• Axel's dialogue at Monqiz Beach will no longer trigger if Unification Initiative is not started
• Reduced per turn integer subtractions of administrative costs
• Reduced energy storage cost and curtailment for now until future changes

⑤ Performance & Optimizations
• Scene light optimization
• Disabled rendering when unnecessary
• Reduced build size
• Updated world map and base map boundaries
• Optimized map switching for reduced memory
• Images memory optimization to load on demand
• Main and escape menu inspected collection item memory optimization
• Table collection item memory optimization
• Memory management implementation for story pack scenes
• Optimized hover input on maps
• Optimized hyperlinks
• Increased texture compression quality
• Optimised Rizia map texture to reduce ram usage
• Removed table normal texture for performance reasons

⑥ Bug Fixes and Polish
• Fixed world map overlay not including zille when hovering over
• Fixed fort ales name dissapearing on map when pales changes
• Fixed typo turn 10 RH Pales Treaty Azaro newspaper
• Fixed typo turn 10 Montaklar report wruhec's guardians deployed
• Fixed turn 6 RH superpower trade war article triggering wrongly
• Fixed issue with newspaper claiming An ruled that all of the gas field belonged to Pales despite this not being the case
• Fixed issue with RRN Valero not being enabled by default
• Fixed Derdia wrongly joining Intermerkopum in news/codex despite not doing so in dialogue
• Fixed Sal Ignacious not getting hyperlink on some conversations
• Fixed select sound being constantly triggered on the main menu on gamepad
• Fixed deployment panel not being selected at the start of a operation on gamepad
• Fixed elements not being selected after deploying a unit on gamepad
• Fixed war action hover tooltip not updating on gamepad
• Fixed demographics not showing percentages when hovering
• Fixed bug where construction reports would not show up at the start of a turn
• Fixed steam deck summary resolution being wrong
• Fixed Pales unification being set earlier than intended
• Fixed country status displaying allied when not
• Fixed stats for Morella airplane deal
• Fixed default disproval of Zille referendum in some branches
• Corrected condition for appearance of a certain wedding guest
• Fixed Pales mention as seperate country despite being unified in ending speech
• Fixed an instance when Rizia shows up in GRACE despite being kicked out
• Fixed wrong production values for military factories in royal decrees
• Fixed missing energy cost text on a royal decree
• Minor edits to how titles are gained at the summary screen
• Fixed visit to Iza conversant not being added / removed
• Fixed minor decision options appearing without enough resources
• Minor typo fixes
• Numerous spelling and grammar corrections

Suzerain Base

① Changes
• Fixed Tarquin Soll and Ewald Alphonso referring to Energy Protection Act as Environmental Protection Act

② Known Issues
• Regional map token shadows are missing.
• GOG and Epic will be updated later.
high rated
Womanizer

Standalone installer updated:
[Windows] 1.14_win_gog ⇒ 1.15_win_gog
[Linux] 1.14_linux_gog ⇒ 1.15_linux_gog
[Mac] 1.14_mac_gog ⇒ 1.15_mac_gog
Small bugfix
We removed some bugs, you've reported

Hi guys,

Womanzier has been updated.

① Changes
• added few missing arts: accompanying girls after gymanstick hall, scene with Sveta at home, etc.
• changed some static arts to animated ones in scene with Tanya
• removed some bugs, which were reported (in-game mechanics + gallery)
• improved German localization, based on players' feedback

Thank you for information you provide and your patience.
We try to react fast. Minor issues are improved, more complicated things will be improved in the next days/weeks depending on a complexity.

Regards,
KamtiGames
high rated
ΔV: Rings of Saturn

Updated to 1.49.7

Changelog posted by the developer in the forum:

1.49.7 - Timelike Curves

- OLED saving was applied to non-static HUD elements, such as autopilot targeting receptacles and ore identification markers. OLED-saving protocol introduces a slight shift of all the static elements of your HUD to prevent OLED (and CRT) displays from being damaged with burn-in from having a prolonged display of a static image. This makes sense for static elements of your HUD. This will cause all the autopilot target markers and ore identification markers to be exactly centered on the target.
- The Autopilot HUD overlay displaying relative velocity and distance was not placed correctly if you targeted the surface of a big entity, such as a moonlet. While the triangle marker was correctly placed on the surface of the object, the velocity overlay was placed over its centre of mass.
- The custom paint job, if present, will now be applied to OCP-209's habitat.
- LIS-Kitsune HUD will now respect brightness tuning for the microseismic scanner floating window.
- The Virtual Flight service in the Tuning menu required you to use the shortcut key to activate it. You will now be able to activate it using your mouse.
- You could take a very specific path through the spacetime that caused some of the points of interest to appear more than once.
- Fixed a bug that caused faction disposition for unique entities, such as certain space stations or station-like structures, not saving individual disposition towards you correctly. This could cause some entities to become hostile on your first interaction. This change is retroactive and will reset all the mistakenly set dispositions automatically.
- Updated translations.
high rated
Rollercoaster Tycoon 3

Property changed:
Title changed from Rollercoaster Tycoon 3: Platinum! to RollerCoaster Tycoon® 3: Complete Edition
-------------------------------------------------------------------------------------------------------------- -------------------------------
Download(s) removed: Installer, Rollercoaster Tycoon 3: Platinum!, Windows (en, it, es, de, fr)
Version None, Size 683.7 MB

Download(s) added: Installer, RollerCoaster Tycoon® 3: Complete Edition, Windows (en, it, es, de, fr)
Version None, Size 683.7 MB
-------------------------------------------------------------------------------------------------------------- -------------------------------
Download removed: Installer, Rollercoaster Tycoon 3: Platinum!, Windows, ru
Version gog-16, Size 571.5 MB

Download added: Installer, RollerCoaster Tycoon® 3: Complete Edition, Windows, ru
Version gog-16, Size 571.5 MB
-------------------------------------------------------------------------------------------------------------- -------------------------------
Download changed: Installer, RollerCoaster Tycoon® 3: Complete Edition, Windows
Version None ⇒ 1.0-CompleteEd-Update, Size 683.7 MB ⇒ 767.6 MB

Build added: 57548809633733660
Post edited Yesterday by BreOl72
high rated
Ctrl Alt Ego

Updated to 1.4.3.02

Changelog from SteamDB:

v1.4.3: ¡Español!

• NEW: Spanish localization of the game is now available
• NUEVO: Ctrl Alt Ego ya está disponible en español

Navigate to Menu > Settings > Language to change language

Patch Size: 21 MB
Post edited 10 hours ago by (ø,ø)
high rated
Patron

Updated to 1.904.0 (Galaxy & Offline Installer)

Changelog from SteamDB:
Pre-summer upgrade – update 1.904.0

Greetings Patrons!

In line with announcement from a few days ago, we're releasing next Patron update today! Work was done in several areas from continuous optimizations, bugfixes and additions of a few quality of life and useability perspectives.

To dive deeper and find more room for performance gains, we've performed a very lenghty testing sessions to monitor the hardware stress and deduce when and why stress is increased. In this instance, particular emphasis was put to find a way to bring optimizations that could impact lower-end GPU's.

Acording to results we've been getting, performance (especially in lower end hardware) should be more consistent now, shouldn't have significant drops with hundreds of citizens and hundreds of buildings, and occassional issue where frame dropped during ingame winter time should be resolved now.

At the same time, while diving deep, we've also identified some areas that could increase performace even more, but more extensive changes will need to be made. That's something we'll include in more future updates.

We've also fixed several bugs you've reported with stock panel, numerous notification errors and visual glitches.

Lastly, selection for several frequent keyboard layouts has been completed too.

List of notable update elements:

CHANGES

• FIXED: Stock panel – when resources are sorted by quantity, selected resource won't randomly change when numerical value changes
• FIXED: Shadows for numerous objects are now rendered properly at intended level of distance. They will not disappear prematurely
• FIXED: Fake notifications, especially for lacking housing, won't appear anymore
• ADDED: Choice between QWERTY, AZERTY and QWERTZ keyboard layouts
• OPTIMIZED: Very extensive optimization of all free Halloween DLC 3D models
• OPTIMIZED: 3D models of all buildings and trees in Mare Nostrum DLC improved
• OPTIMIZED: Several tree models in Patron base game
• OPTIMIZED: Transport wagons 3D models for all farms highly optimized
• OPTIMIZED: Text renderings in many panels improved and made less hardware demanding
• OPTIMIZED: During winter times, frame drop should be eliminated

May your experience be smoother then ever. We have more in store for future updates, so keep us informed of your experiences!

Enjoy and govern on!
Overseer Games
high rated
Bloodstained: Ritual of the Night

New PvP mode, single player, online and local co op.
Bug fixes.
New Free cosmetic pack.

Full list: https://store.steampowered.com/news/app/692850/view/4187861970974701721
EVERSPACE 2

Updated to 1.2.39726 Incursions Hotfix (Galaxy & Offline Installer)

Changelog from the official website:
Update 1.2.39726 - Post-Incursions Hotfix

Greetings, pilots!

Our Incursions update was our biggest yet, but big changes, including a significant engine change, introduced more bugs than expected. Since the release of our last update, our community team has been keeping an eye on reported issues, compiling lists of bugs for the team to look into. Today’s update brings solutions for many of the bugs introduced through the Incursions update and our migration to Unreal Engine 5.

We appreciate the ongoing support from our community of pilots across PC and consoles. Many of the fixes in this hotfix were only made possible because you helped us track down these issues.

Read on for a full list of changes:

1.2.39726 (Incursions Hotfix) Changelog:

Bugfixes

• Fixed that part of the location waypoint marker was missing in-game
• Fixed that jobs accepted via the map screen did not immediately show up in missions screen
• Fixed that items were permanently missing an attribute if this attribute was deleted
• Fixed that ARC-9000 explosion did no damage to incursion beacons
• Fixed that “Chaos” catalyst worked only once on migrated legendary items
• Fixed that emergency shield from “Close Call” perk would count as “used” when triggered in a Rift
• Fixed that “Fields of Mayhem” could spawn an infinite number of sticky turrets when “Shield of Faith” Rift modifier was active
• Fixed that player’s Vindicator drones were not attacked during Incursions
• Fixed that Power Nexus blessing did not work for Bomber’s secondary weapons
• Fixed that crafting of missing components for a catalyst could lead to a crash in some cases
• Fixed that the crafting indication icon for catalysts and consumables could be wrong in some cases
• Fixed that secondary weapon launchers were shown on hidden medium ships during fast-travel jump-in
• Fixed that it was possible to use incompatible wings modules on ships via “randomize modules” “undo” button
• UI: Fixed that required crafting resource text labels could overlap in some languages
• [PS5/Xbox Series X|S] UI: Fixed that changing axis properties in the input customization menu would not save under certain circumstances
• [PS5] Fixed controller vibration output
• [Microsoft Store] Fixed cinematics only showing a black screen
• [Microsoft Store] Fixed that some features related to playstation controller support were not accessible
• [Steam/GOG] Stop Apocalypse countdown in rifts when boss has been destroyed
• [Steam/GOG] Fixed not being able to let go of portable objects in some cases
• [Steamdeck] Always use DirectX 11 (regardless of initial DirectX selection) to prevent VRAM related crashes
• Supporter Pack DLC: Fixed that “reset” for liveries button had wrong “enabled” condition for “Clip Angle”

Tweaks

• Show upcoming boss mutator description on portal HUD marker to last stage
• “Guardians” rift boss modifier: Decreased Ancient Warden health, increased respawn delay
• “Quantum Mend” rift boss modifier: Decreased maximum teleport range for boss
• Minimized the possibility that an Incursion occurs at a location with an active job present
• Reduced Ancient Warden attack distance
• [Mac] Use TAA for upscaling instead of TSR for performance reasons

Known issues:

• Problems when interacting with acid pouches
• Energized Boost can cause the player ship to clip through objects
• “Smoke & Mirrors” mission is currently harder than intended to finish on lower difficulties
• Currently investigating Incursion related crashes on Xbox Series S
• Currently investigating reports regarding performance
• The “3-Shield-Generator” secret on Vesna are indestructible

With this hotfix in place, we plan to focus our attention on expansion content. We will be keeping an eye on ongoing bug reports to ensure we haven’t missed anything critical in this hotfix and will be logging issues as they come in. We’re aware there are a few more issues that need to be corrected on console, and pilots there may see another minor platform-specific update in the future.

See you in the stars,

Lee and the ROCKFISH Games team
Post edited 46 minutes ago by Hustlefan